NOMORECOCAINE

All updates

NoMoCo

Finally. Card system is mostly done. We've got cards, booster packs, each card has rarity + art associated with it, the cards have "variants" which are mostly the same pose but with different expressions. There's also different art for the Booster packs, but currently only one is in the game, so you won't notice. But eventually that's also collectible. You can open the booster packs in the new "gallery" view, and you can browse all the cards that you have unlocked for each character there as well. Still so much missing, but we're 90% there.

NoMoCo

Graah. So much work to do a simple card game system. It's not that it is hard, but I want it to look right and not have to re-do it. Which I had to do for character creation, and will have to do for Anchor and Character screen eventually, so I'd like to skip that pain in the ass by doing this correctly the first time around.

nomorecocaine:~/posts$ cat 2026-03-06-so-this-is-kind-of-homepage.md

So, this is kind of homepage related? I have a new server (with no domain pointed at it) and I moved this "blog" there. I'll be moving the other stuff here eventually, but for now it's only this lone static HTML file here.

nomorecocaine:~/posts$

nomorecocaine:~/posts$ cat 2026-03-03-finally-this-is-working-again-well.md

Finally. This is working again. Well, technically, it is working better than ever before. For the technically minded: There's now a very ... uh, "XGH" style approach to making a TUI application that I use via SSH to write and do everything. So, yeah. Trust me, this is better than the old way, or the first way.

nomorecocaine:~/posts$

NoMoCo

So, sorry about the lack of messages lately. But I had some unforeseen technical issues with this system. I actually had to cobble together a temporary solution while I am working on a better system. That said, I also managed to completely botch a commit to Git server for UNFOR and had to spend nice few hours on weekend to fix all the issues. When it rains, it pours.

Now working on painting Terra's poses. Once I got this painted, I just have to do final adjustments to her, Sonja and Donna, and then the last step can be done (assembling in Spine2D) and I am done with the art updates for this version. It's going to be a ton of poses...

Now painting Sonja's Casual outfit. I was going to add more poses to the shieldmaiden outfit, but I think that's not worth doing for this update, since you won't be seeing it anywhere.

About done painting Donaciana's new pose(s). Still need to do the final color correction & fix minor issues, and then of course assemble the poses in Spine2D.

Created at least 2 new songs... depends a bit how you count them. I have done few more, but I am not happy with the mixing of one of them, and the other few are just some ambient tracks that might or might not make an appearance eventually.

NoMoCo

Uhh... there's a bug that you can access Sonja's room before you meet her. And potentially see her portrait in rooms (since her schedule is procedural, you might not see her). Not sure if this is worth a hotfix? It won't break anything, it's just... uh, stupid.

NoMoCo

I think I'm done rendering poses for Sonja's Casual and Terra's Casual outfits. Not sure how many poses that is going end up being with all the different expressions, arm poses, and body poses. Terra especially always has that extra multiplier of her tail being in different positions.

NoMoCo

Working on the general 0.0.16 stuff now. Removing the old save migration code. The save files are now totally incompatible with older versions.

NoMoCo

The unofficial #fmod integration to #godot is great and I am not throwing shade at anyone since it's all volunteer work. But... does it really have to CTD when it can't find an event? On windows, this is a bit more forgiving, but it's still prone to crashing the whole game.

NoMoCo

Been working on renders, also planning the next TV show episode. Although only in the most vague sense.

NoMoCo

Since no new bug reports have reached me, I've been taking it easy. Making music. Trying to figure out what kind of music fits Terra.

NoMoCo

Having to work on your writing tool bugs while writing is fun? Right? I only hope I finish the writing in time to actually do some QA of the actual game, rather than authoring tools. Still have today and tomorrow, although ideally I'd prefer as much QA time as possible.

NoMoCo

Oh, just love it when a deadline is breathing down your neck, and while writing you come across serious bugs. Nothing game breaking, but absolutely hideous (from my point of view). So can't truly concentrate on the writing.

NoMoCo

Okay. I made a new system for this page. I now can upload posts outside of the Git commits. I found the whole Git commit message so very limiting. It's still going to remain, but now I don't need to commit anything to Git if I want to send a note to this page.