NOMORECOCAINE

#writing

NoMoCo

I'm designing a cutscene for Day 5 night now. It'll be, if all works out well, the first view of other Great Ones. So that'll be a thing. I'm also toying with the idea of some potential RNG "voyeur" content for the earlier days. Basically some % chance of seeing one of the Anchors in the shower. Although that probably won't be part of the next update. Or maybe it will be? I have no firm plans beyond doing this cutscene, after that I will see what my budget as far as time goes looks like.

NoMoCo

Because the latest update had a major features, but zero plot, I am concentrating on doing some small jobs this week. Anchor screen, finessing the way new journal entries are notified, implementing the "known facts" system to Anchor screen. I am doing a minor redesign on the anchor screen, although it'll get more work before the alpha is done. I am also composing a "timeline" of the game in a wiki-style in Obsidian. The idea is to create a comprehensive timeline that I can use to get a better landing strip to the story. I always have hard time to get into what needs to be written, because I do so many other things that it takes me days to "get into" the story and start writing something usable. It'd be a lot easier if I didn't have to still work on the engine. But... yeah, that's what I am working towards. I am going to concentrate on more on the story side in this update, since I skipped that side completely last time.

NoMoCo

Having to work on your writing tool bugs while writing is fun? Right? I only hope I finish the writing in time to actually do some QA of the actual game, rather than authoring tools. Still have today and tomorrow, although ideally I'd prefer as much QA time as possible.

NoMoCo

Oh, just love it when a deadline is breathing down your neck, and while writing you come across serious bugs. Nothing game breaking, but absolutely hideous (from my point of view). So can't truly concentrate on the writing.