NOMORECOCAINE

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nomorecocaine:~/posts$ cat 2026-07-16-okay-the-location-system-as-i.md

Okay, the [Location] system as I call it in my head is now simplified. I killed bunch of dead code. How it works now is how it should have done from the start... but for historical reasons (too complicated to explain here) I had much more convoluted way of displaying a location. What this means is that when you go into a Room, that is a capital letter "Room". When you click on, let's say the shower, and you see a dialogue panel style view of the shower -- that is a "Location".

Now, technically speaking, there is almost no difference between a normal dialogue panel during story beats, and the view of the Location. Before, those two were completely separate and different things, although using same graphics. Architecturally, this makes making Rooms and adding Locations much easier as I don't have to juggle basically pointless differentiation between a dialogue panel and a location panel. Now I just create a dialogue panel, add interactive areas as needed, and tell Room that this spot opens this Location -- and it's done.

nomorecocaine:~/posts$