A Temporary Job
· 2 min read
To tell anyone who reads this page, but not the Patreon/SS Progress Reports: I was running low on funds. I have been working on this game as a "full time" worker, because I have been unemployed. Naturally, due to the laws here, I have also been actively looking for a job. But honestly, you can't spend the whole day on that, it's not how the job market works here in modern days. You just send a lot of applications via websites and hope for the best.
Anyway... short story shorter: I got a job. It's a full day job, so it takes a hefty 11 to 12 hours of my day, if you include travel. So, the game progress will slow the fuck down. Not by choice, but because I need to eat. So there won't be (average) 3 week release cycle anymore, and I won't even guarantee monthly updates.
That said: It's only for several months. So if I am shit out of luck, I will be working on the game "full time" again when winter approaches, and looking for another job. But, regardless the game development won't stop. It just slows down a lot.
Luckily the game engine is mostly done, so that's a positive. I can't imagine trying to build the whole engine when fully employed, but apparently it's possible since some people have done it. Anyway, I only have few big things to build, and after that we're in the "Demo" phase where 90% of the work is "content" and not the engine. Right now it's the other way around. So we're in a good spot, although I do wish I had managed to finish those last few things (Travel & Level Editor) before this. Oh well.